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CS:GO – Netsettings for competitive play
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Kuba CFG by anonymous. Kuba cfg by anonymous. Rody config by anonymous. Doc Adam's Autoexec by anonymous. What does the current value for var represent? Value for sv var when server performance is meeting tickrate requirements represents the standard deviation of accuracy of server OS nanosleep function measured in microseconds over the history of last 50 server frames.
The latest update relies on it for efficiently sleeping and waking up to start next frame simulation. Should usually be fractions of milliseconds. Value for client var near fps net graph display is showing standard deviation of client framerate measured in milliseconds over the history of last client frames.
Originally, it was considered respectable to have a var of less than 1, reasonable to have it spike as high as 2, but pretty much horrible to have a variance remain above 2 for any length of time. For a tick server as long as sv value stays mostly below For a tick server as long as sv value stays mostly below 7. If standard deviation of frame start accuracy exceeds fractions of millisecond then the server OS has lower sleep accuracy and you might want to keep sv simulation duration within the max duration minus OS sleep precision e.
Usually you can say the higher the tickrate, the more precise the simulation will be as the server is processing the data faster. This results in a better gameplay experience more precise movement and hit-detection , because the server and the client are updating each other with a higher frequency. Of course this is very simplified, but to understand the advantage of a higher tickrate, you firstly need to understand the basics of multiplayer networking within the Source Engine. Valve is running an official wiki with some good explanations how the netcode works in CS: We could summarize this information with our own words, but we feel like you should read the official words from Valve: The server simulates the game in discrete time steps called ticks.
By default, the timestep is 15ms, so GO, even though technically Source can only use 3 threads. Some players add the -processheap parameter thinking it will grant better fps, but because this substitutes Windows memory management for Valve s own code it is highly recommend to remove it. The next step involves modifying CS: Adjust graphics settings in the config file.
Game: Counter-Strike Global Offensive
To turn on file extensions, click Organize in Windows Explorer, click Folder and search options, tab over to View, and uncheck Hide extensions for known file types. Now, edit these lines in the config file. Enemy tracers are still drawn. This can help you if you experience stuttering when certain sounds go off, such as throwing a grenade into a bunch of props.
These network settings are the most important commands you will type into your config file. Find the following commands in your config and change their values as noted:. Think of it like this: The more updates you have, the less interpolation prediction is required by your PC to accurately figure out what the server world looks like. If the server and your client compare data, and the server overrides your hit, then what you think is a hit will be a miss.
There may be times when you ll shoot someone and see blood, for example, but then the client reports 0 damage. This occurs because blood decals are client-side. Your client believes you scored a hit, draws the blood, and sends the packets to the server to be checked. If the server rules a miss, then the player takes 0 damage.
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This is why you want your client s perception of the world to be as close to the server s perception as possible. Decreasing interpolation runs the moderate risk of experiencing laggy players models jittering. It is beneficial to lose smoothness to gain accuracy. The goal for competitive play is to always have the lowest possible amount of client side interpolation and gain the most accurate representation of the game world. By setting it to 0 the game will automatically set the interp to the lowest possible value allowed by the server.
Next we want as many updates per second as the server will possibly give us. A 66 tic Valve matchmaking server defaults rates to You can use higher values, but it won t matter. With these settings, any time you connect to a higher value server, it will default you to the highest values allowed. The same goes with rate, which is the size of the packets. You want as much information as possible so we set this to Again, this will default to the highest amount a server will allow.
You can never have too much of a good thing! There are other variables to consider, such as input lag, mouse polling, and a general overall smoothness. If you have a high framerate, your input lag will be infinitely lower, and your mouse will feel smoother, even if your monitor is not actually drawing those frames.
Set up hotkeys for buys and grenades. Using a simple syntax in the config.
CS:GO Commands to Improve Your Gameplay - Kill Ping
So, if you wanted to bind the up arrow to buy an AK or M4 depending on team , the command would be:. It is extremely useful to bind separate keys for different grenade types. This way, you can throw a counter-flash while completely blind, instead of fumbling through the grenade menu.
For example, let s say I want to bind f to put a flashbang in my hand. Mag7 CT Pump shotgun nova: Nova Pump Shotgun xm CT Incendiary Grenade molotov: