Plus, a little hypocritical for the most skilled players to be complaining about wanting noobs to get better, when they seem resistant to the idea of only facing off against similarly skilled players, no?
Being the party leader question!
And for all the chatter about, "I'm going to stop playing this game on Twitch" -- yeah, right. We were born at night, not last night. You are getting paid because people watch you play Fortnite. You aren't going to jeopardize all of those viewers and that revenue to switch to a different game. So anyway, whatever happened with this? Besides this working horribly due to the RNG of the game getting an unlucky streak is not uncommon, and we've all had our strokes of massive luck in our early hours that let us accomplish way more than we deserved , it would lenghten queue times quite a lot as the system would try to find players with a similar rating.
Sure, Fortnite has a very large playerbase, but it would definetly still harm queue times significantly. Plus, it's a casual RNGfest party game, with quite a bit of room to improve, but still nothing competitive. There is no point in trying to have "fair" matchups, even if they weren't inherently absurdly complicated to achieve as they are.
Yes they are very good players, but most of their kills are what they call "easy" kill If they start playing again higher skill level players, they will get less kills and less wins. If EPIC decide to make better match making system depending on the skill level, streamers will be affected because they will not be able to offer the "spectacle" they offer right now.
I think they should make a casual and a ranked mode TBH.
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Know how hard it would be to come up with a skill based matchmaking system for a battle royale game? Not to mention all the players that would throw games on purpose so they play with really bad players and get a easy win. I think streamers would actually get a bump in viewers from this since it would only be pros vs pros then. If anything they should be supporting this. Plus who doesn't like a challenge?
I mean it only makes one better, well either that or it breaks them and in which case who needs to waste their time watching a wannabe pwn the slightly lower skill bracket. A wise man once said nothing. Like beginner, intermediate, and expert would give a pretty simple skeleton, and I think there would be more than enough players to fill each bracket.
Dota 2 Matchmaking Stats - Global MMR Leaderboard
And if queue times are becoming insufferably long, then the game can either start with fewer people like 80 or something , or you can just bump people up from the lower bracket. Frankly, I think starting the game with slightly fewer people would be preferable, especially in the expert bracket, because the reality is yes, there will be fewer people in that bracket, but who DOESN'T want to see epic battles between streamers?
Watching them stomp on noobs gets boring after a while. They're already getting mixed in with lower skill players. Plus, if people are clearly delineated into Gold, Silver, and Bronze leagues just for example , then dropping your elo to go to a lower league is more of a cost-benefit decision, right?
If you want to snag those easy wins in Bronze, then go ahead, but everyone knows where you got those wins, so it matters less. I think there's way more upside to this idea than there is downside, and it'd be a positive step towards making this game more of a competitive e-sport.
Not that I think I have the chops to compete, but it's a lot more fun to watch for me at least than PUBG or other first-person shooters. Haven't even read all the comments but, I completely agree with you. I have a few wins in solo but i don't think increased que time would e really effect the game other than allowing players to practice more in the lobby. Also every match making system I have ever seen has a time limit in which it states that if it cannot find players within the skill range than it looks in all ranges.
I like the idea. I do see good players creating new accounts to purposely play against a lobby filled with low ranked players, for high kill games.
But that could be combated by either limiting a system to a single account. Or they could just have it so the rank is linked to the system, so even if good players create a new account, they would still play in the same ranked mode I'd love to watch streamers play against more skilled players, and i would love a ranking system to climb.
Unlike a Guild or a Team , parties are not formalized and have no name or logo. Parties can hold up to five players and one coach. They will receive a notification, prompting them to accept the invitation or decline it. If their Dota 2 client is not running, they will receive a desktop notification through Steam. You can invite players to your party through the friends list, match summary screen, or a chat channel.
Players who are not the party leader can also invite other players to the party in the same way. A player can open up their party to a specific guild, meaning that any player in that guild can join the party without a direct invite.
Dota 2 matchmaking party leader
A team of five players can queue together in ranked matchmaking to have a persistent team identity and MMR. Players queuing as a team will only be matched up with other regular or team parties with five players. Ranked and unranked matchmaking keep track of MMR separately for playing solo and playing in a party of two or more.